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ds3 fp regen

-Added special buffs to bosses/enemies that apply at 50% and 30% health thresholds. # Infusions - Enchanted/Clarity infusions now add 2 FP per second (was 1). Enemy Placement is also different for this Mode Only. If you want to discuss contents of this page - this is the easiest way to do it. (or increases by 0.15 FP/sec) At +10 it replenishes 1 FP every 2.85 seconds. As a student,…” Players gain 50% more souls. Check out how this page has evolved in the past. Log in to view your list of favourite games. Dragonslayer Axe (not greataxe) also works extremely well in this build.. And I think (sharp) Onikiri and Ubadachi does slightly more damage than the Gothard Twinswords while still retaining bleed build-up, it shouldn't be better but that's what my numbers showed (could use confirmation) Watch headings for an "edit" link when available. For exact details, read the wiki and check the chan Anri's Straight Sword is a Weapon in Dark Souls 3.. Program within @mayoclinicgradschool is currently accepting applications! Something does not work as expected? The weapon art is mediocre. Creative Commons Attribution-ShareAlike 3.0 License. Avec Grimper.com, le magazine de l'escalade : suivez l'actualité de l'escalade : grimpeurs, compétitions, tests chaussons, salles d'escalade, spots de falaise, bloc The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, -Adds New Enemy Types and Placements-Enemy Physics Changed and Enemy AI Changed-Boss Fights Changed-New Armor Set Effects on Each Piece-New Ring Effects-New Weapon Effects-New Enemy Debuffs, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. (0.2 FP/sec) It decreases by 0.217 seconds per upgrade level. Falls ein Verkäufer in den USA oder Großbritannien ansässig ist, kann er das eBay-Programm zum weltweiten Versand (GSP) nutzen. Really cool weapon art and a unique moveset. It is a total overhaul, meaning practically everything has been touched in someway. Change the name (also URL address, possibly the category) of the page. Tous les décès depuis 1970, évolution de l'espérance de vie en France, par département, commune, prénom et nom de famille ! Find out what you can do. GIFI n’est pas une entreprise comme les autres où les relations humaines sont souvent de façade,... En savoir plus -Following items have additional effects: -Bug Pellets, Mossfruit, and Rusted Coins now last until death, -Increased Profuse Sweat status resist increase, -Fixed Status resistance effects that were not working, -Duel Charm removes all buffs from target for 30 secs, -Starting classes have 99 duel charms to begin the game. Append content without editing the whole page source. Only, it was once the sword of an earnest noble figure, and its attacks are boosted by that elusive, essential property unique to humans: luck. Great write-up! Click here to toggle editing of individual sections of the page (if possible). Wolnir's Holy Sword has good reach and innate faith scaling. All rights reserved. qq音乐是腾讯公司推出的一款网络音乐服务产品,海量音乐在线试听、新歌热歌在线首发、歌词翻译、手机铃声下载、高品质无损音乐试听、海量无损曲库、正版音乐下载、空间背景音乐设置、mv观看等,是互联网音乐播放和下载的优选。 Bei eBay finden Sie Artikel aus der ganzen Welt. top 10 most popular hanging light with lamp shade list and get free shipping Saint's Bident is a bit weak for regular PVE but its reach is exceptionally valuable when dueling. La réponse est peut-être ici ! Notify administrators if there is objectionable content in this page. The FP base regeneration rate for is 1 FP every 5 seconds. View wiki source for this page without editing. 49 Likes, 1 Comments - College of Medicine & Science (@mayocliniccollege) on Instagram: “ Our Ph.D. Certificaat Thuiswinkel.org verklaart dat haar lid: het Certificaat Thuiswinkel Waarborg mag voeren. Verkäufer aus dem Ausland können Ihnen Artikel regulär über einen internationalen Versandservice zuschicken. Crucifix of the Mad King is a powerhouse but it's obtained all the way at the end of the game. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, https://www.nexusmods.com/darksouls2/mods/883/?tab=description&BH=0, https://www.nexusmods.com/darksoulsremastered/mods/152/?tab=description, https://www.nexusmods.com/darksouls/mods/1516, -Updated several weapons, armor, and accessories, -Removed life leech from enemies and bosses, (These changes affect Ascended Mode only), -All Bosses and Mini-bosses now have varied movesets, -Enemies gain 50% more damage and 20% more hp, -Increased base physical damage on rare/boss great and ultra weapons, -Increased starting class starting weapon base damage, -Removed toxic from Gravetender Greatwolf, -Removed passive hp regen from all enemies, life leech on hit remains, -Souls now give more souls when breaking them by a factor of 10, -Gave new effects to the following bosses, -Stat Rings now give +20 to stats instead +10, -Regen Rings and armor that has the evil eye effect now give more passive regen, -Sun Princess Ring from +10hp per sec to +20hp per sec, -Ring of the Evil Eye from +5hp per sec to +15hp per sec and +60hp on enemy kill, -Ring of the Evil Eye+1 from +9hp per sec to +20hp per sec and +100hp on enemy kill, -Ring of the Evil Eye+2 from +12hp per sec to +25hp per sec and +160hp on enemy kill, -Ring of the Evil Eye+3 from +15hp per sec to +35hp per sec and +200hp on enemy kill, -Regen Spells now give more passive regen, -[Miracle] Replenishment from +15hp per sec to +30hp per sec, -[Miracle] Bountiful Light from +30hp per sec to +60hp per sec, -[Miracle] Bountiful Sunlight from +45hp per sec to +90hp per sec, (Note)- These changes affect npcs that have these items or use these spells, -Increased character starting consumable item amount from 10 to 50, -Reduced status debuff stamina regeneration reduction, -Reduced poison and toxic durations from 15 secs to 10 secs, -Reduced enemy hp regen from 15 per sec to 5 per sec in early game areas, -Re-added Easy Mode: Enemies deal 50% less damage, -Updated enemy placement in various areas, -Updated Item amount carried on alluring skull, -Increased stat requirements on various rare/boss weapons and shields, -Blessings now cure all status except curse, but no longer heal, -Fixed several bugs with enemies and npcs, -Updated Cursed Greattree and Wolnir fights, -Physical Defense Debuff: (Duel Charm) reduces target resist by 30% for 30 seconds, -Magic Defense Debuff: (Undead Hunter Charm) reduces target resist by 30% for 30, -Fire Defense Debuff: (Firebomb) reduces target resist by 30% for 30 seconds, -Thunder Defense Debuff: (Lightning Urn) reduces target resist by 30% for 30 seconds, -Dark Defense Debuff: (Black Firebomb) reduces target resist by 30% for 30 seconds, -Max Health Debuff: Reduces max health by 30% for 30 seconds, -Max Stamina Debuff: Reduces max stamina by 30% for 30 seconds, -FP Drain Debuff: Drains 10 fp per second for 30 seconds, -Added extra effects to green blossums and pellets, -Updated Wolnir and Great Hollow Tree fights, -Increased most medium/heavy armor values, -Increased estus and ashen estus amount gained when used, -Gave several weapons vow of silence debuff, -Updated Rare/Boss weapons with 2 additional damage types, -Increased carryload of throwing items, arrows, and bolts. Unless otherwise stated, the content of this page is licensed under. Sword precious to Anri, another Unkindled. See pages that link to and include this page. -Added Hell Mode: Enemies gain Life Leech, FP Leech, and Stamina Leech, -Increased player life leech and fp leech %, -Fixed enemy ai not working in Wolnir fight, -Magic Barrier now blocks Dark instead of magic damage, -Added more npcs to areas and changed their abilities, -Added 3 ring effects that reduce Pyromancy/Miracle/ and Sorcery fp use by 50%, -Izalith Staff can now be used to cast any spell, -Fixed life leech not working on melee weapons, -Armor sets are more resistant to specific status effects depending on the set used, -Deep Protection now adds 25% max stamina, -Player spell effects now have status effects, -Great weapons now have 100% physical block, -All Shields now have 100% Physical Block, -Added New Enemies to Irithyll of the Boreal Valley, -Updated Catacombs/Lost Izalith enemy placement, -Soul Items: Increased souls given when used, -Boss Souls: Increased souls given when used, -Enemies gain new abilites upon reaching 50% health, -Increased health regeneration from Bless Infusions, -Increased focus point regeneration from Simple Infusions, -Morion Blade effect starts at 50% health instead of 20% health, -Old Wolf Curved Sword effect changed from 120 health to 400 health, -Smough's Hammer effect changed from 5 health per hit to 200 health per hit, -Arstor's Spear effect of 30 health gain per enemy death changed to 100 health gain per, -[Weapon Art] Poison Spores effect increased posion damage, -Ancient Dragon Greatshield regeneration effect increased, -Ethereal Oak Shield regeneration effect increased, -Greatshield of Glory stamna reduction effect removed, -All armor gains different amounts of poise depending on the armor, -Each armor set has been given a specific elemental resist, -Area Changes: Removed slow effects in water enviroments, -Magic Weapon: Duration and damage increased, -Great Magic Weapon: Duration and damage increased, -Crystal Magic Weapon: Duration and damage increased, -Sunlight Blade: Duration and damage increased, -Darkmoon Blade: Duration and damage increased, -Iron Flesh: Duration increased and movement penalty removed, -Great Magic Protection: Increased duration, -Frozen Weapon: Increased duration and damage changed to physical, frozen effect changed to 10, -Warmth: Increased health gained per interval, -Regeneration Spells: Duration and healing effect increased, -Dorhys' Gnawing: Increased bleed effect and damage, -Sacred Oath: Increased damage and absorption to 20% and increased duration, -Dark Blade: Duration and damage increased, -Blessed Weapon: Duration, health regenerated, and damage increased, -Deep Protection: Increased duration, stamina regeneration, and resists, -All Resins: Duration and damage increased, -Firebomb and Black Firebomb: Damaged increased, -Reduced Yhorms damage reduction to his body to normal, -Reduced Lorian's revival to 30% upon coming back to life, -Life Ring+1: Increases max health by 25%, -Life Ring+2: Increases max health by 30%, -Life Ring+3: Increases max health by 35%, -Chloranthy Ring: Increases stamina regeneration by 10, -Chloranthy Ring+1: Increases stamina regeneration by 15, -Chloranthy Ring+2: Increases stamina regeneration by 20, -Chloranthy Ring+3: Increases stamina regeneration by 25, -Havel's Ring: Increases equip rate by 20%, -Havel's Ring+1: Increases equip rate by 25%, -Havel's Ring+2: Increases equip rate by 30%, -Havel's Ring+3: Increases equip rate by 35%, -Ring of Favor: Increases stamina by 15%, equip rate by 15%, and max health by 10%, -Ring of Favor+1: Increases stamina by 20%, equip rate by 20%, and max health by 15%, -Ring of Favor+2: Increases stamina by 25%, equip rate by 25%, and max health by 20%, -Ring of Favor+3: Increases stamina by 30%, equip rate by 30%, and max health by 25%, -Ring of Steel Protection(All): Increased absorbtion, -Flame Stoneplate Ring(All): Increased absorbtion, -Thunder Stoneplate Ring(All): Increased absorbtion, -Magic Stoneplate Ring(All): Increased absorbtion, -Dark Stoneplate Ring(All): Increased absorbtion, -Speckled Stoneplate Ring(All): Increased absorbtion, -Bloodbite Ring(All): Increased absorbtion, -Poisonbite Ring(All): Increased absorbtion, -Fleshbite Ring(All): Increased absorbtion, -Wood Grain Ring(All): Added haste effect, -Red Tearstone Ring: Damage increased by 30% when below 50% health, -Blue Tearstone Ring: Absorbtion increased by 30% when below 50% health, -Young Dragon Ring: Increased effect to 20%, -Bellowing Dragoncrest Ring: Increased effect to 30%, -Great Swamp Ring: Increased effect to 20%, -Ring of the Sun's First Born: Increased effect to 30%, -Lingering Dragoncrest Ring: Increased duration by 40%, -Lingering Dragoncrest Ring+1: Increased duration by 50%, -Lingering Dragoncrest Ring+2: Increased duration by 60%, -Sage Ring: Increased casting speed by 40, -Sage Ring+1: Increased casting speed by 45, -Sage Ring+2: Increased casting speed by 50, -Saint's Ring: Increased additonal slots gain to 2, -Deep Ring: Increased additonal slots gain to 3, -Darkmoon Ring: Increased additonal slots gain to 4, -Hawk Ring: Added increased physical damage by 25% effect, -Covetous Gold Serpent Ring(All): Increased effect, -Covetous Silver Serpent Ring(All): Increased effect, -Sun Princess Ring: Increased health regeneration to 10, -Carthus Milkring: Increased stat gain to 10, -Knight's Ring: Increased stat gain to 10, -Hunter's Ring: Increased stat gain to 10, -Knight Slayer's Ring: Increased guard break effect, -Magic Clutch Ring: Removed absorption penalty, -Lightning Clutch Ring: Removed absorption penalty, -Fire Clutch Ring: Removed absorption penalty, -Dark Clutch Ring: Removed absorption penalty, -Prisoner's Chain: Removed absorption penalty and increases all stats by 10, -Ring of the Evil Eye: Added 5 health regeneration effect of, upon kill 30 health gained, -Ring of the Evil Eye+1: Added 9 health regeneration effect of, upon kill 50 health gained, -Ring of the Evil Eye+2: Added 12 health regeneration effect of, upon kill 80 health gained, -Ring of the Evil Eye+3: Added 15 health regeneration effect of, upon kill 120 health gained, -Calamity Ring: Increases physical damage by 30% and physical absorption by 30%, -Farron Ring: Reduces weapon skill cost by 75%, -Aldrich's Ruby: Health gained from critical hits increased to 200, -Aldrich's Sapphire: Focus Points gained from critical hits increased to 60, -Lloyd's Sword Ring: Increases damage by 20% when above 50% health, -Lloyd's Shield Ring: Increases absorption by 20% when above 50% health, -Estus Ring: Increases estus healed by 50%, -Ashen Estus Ring: Increases ashen estus healed by 50%, -Horsehoof Ring: Added effect of increased max stamina by 25%, -Carthus Bloodring: Removed absorption penalty, -Pontiff's Right Eye: Increases damage while attacking, -Pontiff's Left Eye: Reduced # of hits to gain health on weapon hit, -Dragonscale Ring: Decreased damage taken from backstabs by 50%, -Added superior enchants to rare/boss weapons, -Added special enchants to certain shields, -Added item/armor/weapon effect descriptions, -Fixed enemies not appearing throughout the entire game, -Added more items found in locations throughout the world, -Increased item amount dropped from enemies, -Added Weapon Enchant Life Leech to several weapons, -Dark Spells now have Life Leech instead of Toxic, -Shields block Status Effects better relative to shield size, -Easy Mode: Enemies deal 30% less damage, have 30% less health, have 30% less status, effect buildup, and player recieves 50% less souls, -Extreme Mode: Enemies deal 30% more damage, have 30% more health, have 30%, more status effect buildup, and player recieves 50% more souls, -All weapons are now buffable even when infused, -Enemies are now weak to one element and strong to another element in addition to their normal resists, -Equalized enemy poise for certain enemies that had it, -Fireball: Increased range, increased velocity, reduced gravity, -Fire Orb: Increased range, increased velocity, reduced gravity, -Chaos Bed Vestiges: Increased range, increased velocity, reduced gravity, -Black Fire Orb: Increased range, increased velocity, reduced gravity, -Bursting Fireball: Increased range, increased velocity, reduced gravity, -Boulder Heave: Increased range, increased velocity, reduced gravity, -Seething Chaos: Increased range, increased velocity, reduced gravity, -Farron Dart: Increased range, increased velocity, reduced gravity, -Great Farron Dart: Increased range, increased velocity, reduced gravity, -Soul Arrow: Increased range, increased velocity, reduced gravity, -Great Soul Arrow: Increased range, increased velocity, reduced gravity, -Homing Soul Arrow: Increased range, increased velocity, reduced gravity, -Soul Spear: Increased range, increased velocity, reduced gravity, -Crystal Soul Spear: Increased range, increased velocity, reduced gravity, -Deep Soul: Increased range, increased velocity, reduced gravity, -Great Deep Soul: Increased range, increased velocity, reduced gravity, -Old Moonlight: Increased range, increased velocity, reduced gravity, -Great Soul Dregs: Increased range, increased velocity, reduced gravity, -Axe: War Cry: Increased duration to 60 seconds, -Steady Chant: Increased duration to 30 seconds, -Hammer: Perserverence: Increased duration to 6 seconds, -Perserverence: Increased duration to 6 seconds, -Talisman: Poise Chant: Increase poise gained to 60, -Spears of the Church: While in this covenant the player receives increased physical absorption, -Rosaria's Fingers: While in this covenant the player receives increased bleed resists, -Blue Sentinels: While in this covenant the player receives increased poison resists, -Way of Blue: While in this covenant the player receives increased magic resists, -Mound-makers: While in this covenant the player receives increased flame resists, -Warrior of Sunlight: While in this covenant the player receives increased thunder resists, -Aldrich Faithful: While in this covenant the player receives increased dark resists, -Watchdogs of Farron: While in this covenant the player receives increased max health, -Blade of the Darkmoon: While in this covenant the player receives increased attunement slots, -Shield Changes: All shield gain an effect while retaining their old effect, this lasts through upgrading, -Buckler: Stability increased to 40, and on equip user gains max health, -Small Leather Shield: Stability increased to 45, and on equip user gains stamina regeneration, -Round Shield: Stability increased to 55, and on equip user gains equip load reduction, -Large Leather Shield: Stability increased to 55, and on equip user gains physical damage, -Hawkwood's Shield: Stability increased to 45, and on equip user gains flame resist, -Iron Round Shield: Stability increased to 55, and on equip user gains thunder resist, -Wooden Shield: Stability increased to 60, and on equip user gains magic resist, -Kite Shield: Stability increased to 60, and on equip user gains dark resist, -Ghru Rotshield: Stability increased to 50, and on equip user gains poison resist, -Havel's Greatshield: Stability increased to 90, and on equip user gains resist all elements, -Target Shield: Stability increased to 45, and on equip user gains blood resist, -Elkhorn Round Shield: Stability increased to 45, and on equip user gains curse resist, -Warrior's Round Shield: Stability increased to 45, and on equip user gains frost resist, -Caduceus Round Shield: Stability increased to 45, and on equip user gains max health, -Red and White Round Shield: Stability increased to 45, and on equip user gains stamina, -Plank Shield: Stability increased to 40, and on equip user gains equip load reduction, -Leather Shield: Stability increased to 40, and on equip user gains physical damage absorption, -Crimson Parma: Stability increased to 45, and on equip user gains flame resist, -Eastern Iron Shield: Stability increased to 55, and on equip user gains thunder resist, -Llewellyn Shield: Stability increased to 50, and on equip user gains magic resist, -Golden Falcon Shield: Stability increased to 55, and on equip user gains dark resist, -Sacred Bloom Shield: Stability increased to 45, and on equip user gains poison resist, -Ancient Dragon Greatshield: Stability increased to 70, and on equip user gains resist all elements, -Follower Shield: Stability increased to 60, and on equip user gains frost resist, -Dragonhead Shield: Stability increased to 60, and on equip user gains blood resist, -Lothric Knight Shield: Stability increased to 65, and on equip user gains curse resist, -Knight Shield: Stability increased to 55, and on equip user gains frost resist, -Pontiff Knight Shield: Stability increased to 55, and on equip user gains max health, -Carthus Shield: Stability increased to 50, and on equip user gains stamina regeneration, -Black Knight Shield: Stability increased to 70, and on equip user gains flame resist, -Silver Knight Shield: Stability increased to 65, and on equip user gains thunder resist, -Spiked Shield: Stability increased to 55, and on equip user gains equip load reduction, -Pierce Shield: Stability increased to 60, and on equip user gains physical damage absorption, -East-West Shield: Stability increased to 50, and on equip user gains magic resist, -Sunlight Shield: Stability increased to 55, and on equip user gains dark resist, -Crest Shield: Stability increased to 55, and on equip user gains poison resist, -Dragon Crest Shield: Stability increased to 60, and on equip user gains resist all elements, -Spider Shield: Stability increased to 60, and on equip user gains frost resist, -Grass Crest Shield: Stability increased to 60, and on equip user gains blood resist, -Sunset Shield: Stability increased to 55, and on equip user gains max health, -Golden Wing Crest Shield: Stability increased to 55, and on equip user gains stamina regeneration, -Blue Wooden Shield: Stability increased to 55, and on equip user gains magic resist, -Silver Eagle Kite Shield: Stability increased to 50, and on equip user gains flame resist, -Stone Parma: Stability increased to 62, and on equip user gains thunder resist, -Spirit Tree Crest Shield: Stability increased to 55, and on equip user gains equip load reduction, -Porcine Shield: Stability increased to 55, and on equip user gains physical damage absorption, -Shield of Want: Stability increased to 65, and on equip user gains magic resist, -Wargod Wooden Shield: Stability increased to 65, and on equip user gains dark resist, -Ethereal Oak Shield: Stability increased to 60, and on equip user gains poison resist, -Dragonhead Greatshield: Stability increased to 75, and on equip user gains resist all elements, -Lothric Knight Greatshield: Stability increased to 75, and on equip user gains frost resist, -Cathedral Knight Greatshield: Stability increased to 80, and on equip user gains blood resist, -Dragonslayer Greatshield: Stability increased to 82, and on equip user gains max health, -Moaning Shield: Stability increased to 85, and on equip user gains stamina regeneration, -Yhorm's Greatshield: Stability increased to 80, and on equip user gains magic resist, -Black Iron Greatshield: Stability increased to 75, and on equip user gains flame resist, -Wolf Knight's Greatshield: Stability increased to 70, and on equip user gains thunder resist, -Twin Dragon Greatshield: Stability increased to 70, and on equip user gains equip load reduction, -Curse Ward Greatshield: Stability increased to 72, and on equip user gains physical damage, -Bonewheel Shield: Stability increased to 66, and on equip user gains dark resist, -Stone Greatshield: Stability increased to 80, and on equip user gains magic resist, -Dragonslayer Greatbow: Added lightning damage, -Repeating Crossbow: Added lightning damage, -Dancer's Enchanted Swords: Increased scaling, -Ringed Knight Paired Greatswords: Increased scaling, -Scholar's Candlestick: Increased scaling, -Sunlight Straight Sword: Increased scaling, -Irithyll Straight Sword: Increased scaling, -Anri's Straight Sword: Increased scaling, -Ringed Knight Straight Sword: Increased scaling, -Crystal Sage's Rapier: Increased scaling, -Pontiff Knight Curved Sword: Increased scaling, -Black Knight Greatsword: Increased scaling, -Greatsword of Judgment: Increased scaling, -Yhorm's Great Machete: Increased scaling, -Twin Princes' Greatsword: Increased scaling, -Wolf Knight's Greatsword: Increased scaling, -Hollowslayer Greatsword: Increased scaling, -Fume Ultra Greatsword: Increased base damage, -Old Wolf Curved Sword: Increased scaling, -Dragonslayer Greataxe: Increased scaling, -Gargoyle Flame Hammer: Increased scaling, -Old King's Great Hammer: Increased scaling, -Smough's Great Hammer: Increased scaling, -Dragonslayer Swordspear: Increased scaling, -Crucifix of the Mad King: Increased scaling, -Black Knight Greataxe: Increased scaling, -Pontiff Knight Great Scythe: Increased scaling, -Friede's Great Scythe: Increased scaling, -Archdeacon's Great Staff: Increased scaling, -Court Sorcerer's Staff: Increased scaling, -Pyromancer's Parting Flame: Increased scaling, -Sacred Chime of Filianore: Increased scaling, Sellsword Gauntlet: Increases estus health gain, Sunless Gauntlets: Guard damage Increased, Xanthous Gloves: Stamina regeneration increase, Morne's Gauntlets: Thunder resist increase, Leonhard's Gauntlets: Dark resist increase, Old Sage's Blindfold: Bleed resist increase, Cornyx's Wrap: Stamina regeneration increase, Executioner Gauntlets: Max health increase, Antiquated Plain Garb: Evil Eye Regeneration, Court Sorcerer Hood: Increased spell slot, Court Sorcerer Robe: Magic resist increase, Court Sorcerer Gloves: Absorption increase, Court Sorcerer Trousers: Intelligence increase, Sorcerer Gloves: Stamina regeneration increase, Cleric Blue Robe: Thunder resist increase, Steel Soldier Helm: Evil Eye Regeneration, Worker Gloves: Stamina regeneration increase, Scholar's Shed Skin: Magic resist increase, Winged Knight Helm: Evil Eye Regeneration, Winged Knight Armor: Fire resist increase, Winged Knight Gauntlets: Increases estus health gain, Cathedral Knight Helm: Equip rate increase, Cathedral Knight Armor: Max health increase, Cathedral Knight Gauntlets: Item find increased, Cathedral Knight Leggings: Strength increase, Lothric Knight Helm: Curse resist increase, Lothric Knight Armor: Evil Eye Regeneration, Lothric Knight Gauntlets: Thunder resist increase, Outrider Knight Helm: Equip rate increase, Outrider Knight Armor: Magic resist increase, Outrider Knight Gauntlets: Stamina regeneration increase, Outrider Knight Leggings: Dexerity increase, Black Knight Gauntlets: Bleed resist increase, Slave Knight Armor: Evil Eye Regeneration, Slave Knight Gauntlets: Dark resist increase, Pontiff Knight Crown: Equip rate increase, Pontiff Knight Armor: Dark resist increase, Pontiff Knight Gauntlets: Max health increase, Golden Crown: Stamina regeneration increase, Dragonscale Armor: Increases estus health gain, Undead Legion Helm: Evil Eye Regeneration, Undead Legion Armor: Curse resist increase, Undead Legion Gauntlet: Fire resist increase, Undead Legion Leggings: Dexerity increase, Man Serpent's Mask: Bleed resist increase, Fire Witch Gauntlets: Fire resist increase, Millwood Knight Helm: Thunder resist increase, Millwood Knight Armor: Evil Eye Regeneration, Millwood Knight Gauntlets: Stamina regeneration increase, Millwood Knight Leggings: Strength increase, Lorian's Gauntlets: Increases estus health gain, Ringed Knight Hood: Evil Eye Regeneration, Ringed Knight Gauntlets: Fire resist increase, Ringed Knight Leggings: Strength increase, Gundyr's Gauntlets: Curse resist increase, Harald Legion Armor: Stamina regeneration increase, Harald Legion Gauntlets: Dark resist increase, Archdeacon White Crown: Increased spell slot, Archdeacon Holy Garb: Magic resist increase, Iron Dragonslayer Helm: Equip rate increase, Iron Dragonslayer Armor: Max health increase, Iron Dragonslayer Gauntlets: Thunder resist increase, Iron Dragonslayer Leggings: Strength increase, White Preacher Head: Dark resist increase, Nameless Knight Helm: Equip rate increase, Nameless Knight Armor: Fire resist increase, Nameless Knight Gauntlets: Item find increased, Nameless Knight Leggings: Dexerity increase, Elite Knight Gauntlets: Increases estus health gain, Faraam Helm: Stamina regeneration increase, Catarina Gauntlets: Thunder resist increase, Hard Leather Armor: Curse resist increase, Hard Leather Gauntlets: Fire resist increase, Havel's Gauntlets: Stamina regeneration increase, Brigand Gauntlets: Increased frost resist, Old Sorcerer Gauntlets: Max health increase, Old Sorcerer Boots: Intelligence increase, Conjurator Manchettes: Equip rate increase, Black Leather Armor: Increases estus health gain, Black Leather Gloves: Fire resist increase, Creighton's Steel Mask: Increased frost resist, Mirrah Chain Gloves: Bleed resist increase, Desert Pyromancer Hood: Increases estus health gain, Desert Pyromancer Garb: Fire resist increase, Desert Pyromancer Gloves: Increased spell slot, Black Witch Garb: Thunder resist increase, Black Witch Wrappings: Increased spell slot, Black Witch Trousers: Intelligence increase, Helm of Favor: Stamina regeneration increase, Embraced Armor of Favor: Increased frost resist, Silver Knight Armor: Increased frost resist, Silver Knight Gauntlets: Thunder resist increase, Silver Knight Leggings: Strength increase, Iron Bracelets: Stamina regeneration increase, Drakeblood Gauntlets: Increased frost resist, Black Iron Gauntlets: Max health increase, Painting Guardian Hood: Increased frost resist, Painting Guardian Gown: Dexerity increase, Painting Guardian Gloves: Dark resist increase, Painting Guardian Waistcloth: Increases ashen estus gain, Wolf Knight Gauntlets: Increases ashen estus gain, Dragonslayer Helm: Increases ashen estus gain, Dragonslayer Armor: Increased frost resist, Dragonslayer Gauntlets: Thunder resist increase, Smough's Helm: Stamina regeneration increase, Smough's Gauntlets: Evil Eye Regeneration, Gauntlets of Thorns: Dark resist increase, Karla's Pointed Hat: Increased spell slot.

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